Player mod for my other music mods that adds songs to the Game Ambient music or to the Programmable Speaker or both, depending on your settings. With settings to choose which songs are added or not.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
A mod that changes the look of the lab to an animated ball made of gear With option for custom sound too
Small changes concerning balance, gameplay, or graphics.
Adds an instrumental reggae/dub track on Gleba with several variations using the game layered sound system
Small changes concerning balance, gameplay, or graphics.
Experimental mod adding some (banger) music tracks cut in sample to make a DJ robot in game using programmable speakers.
Mods introducing new content into the game.
When you eat a Yumako, you hear voices and when you eat a jellynut you feel much faster. Limited offer : this mod also make bioflux sound addictive !
Small changes concerning balance, gameplay, or graphics.
Optionnal instrumental song pack loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Add 2 new bass instrument in the programmable speaker with an extended of notes for expressive music or alerts !
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add two instruments to the programmable speaker, one that sound like a violin ensemble playing short notes, and another one sounding more like orchestral string section playing longer notes, both with a range of up to 96 notes for expressive music or alerts
Mods introducing new content into the game.
Optionnal short song pack loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds a Trumpet and another Brass sounding instrument in the programmable speaker with a range up to 96 notes for expressive music or alerts
Mods introducing new content into the game.
Optionnal song pack with lyrics related to factorio loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds a pair of new pluck instruments in the programmable speaker to make music or musical alerts. Those have a range of 96 notes (F1-E9) each note lasting 240 ticks with the decay.
Mods introducing new content into the game.
Adds a Handpan instrument in the programmable speaker to make music or musical alerts
Mods introducing new content into the game.
Optionnal party song pack loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds several instrument to the programmable speaker, two hypersaw ( 2second short notes for one and 8 second long for the other ), a "synthwave" (with fast attack and 8 second decay) and 5 Choirs ( Ah Eh Ih Oh Mmm) with 44 notes (F3 to C7) and samples of 2 seconds
Mods introducing new content into the game.
Adds "Grand Piano" Instruments in the programmable speaker to make music or musical alerts. Range of 96 notes (F1-E9), Include a set with sustained notes and a very short one for more dramatic effect
Mods introducing new content into the game.
Add amongst the game music the Battle Piglet Soundtrack as played in the video description
Small changes concerning balance, gameplay, or graphics.
Adds a few extra drum sounds, and kicks in their respective instruments, to extend the range of the existing drumkit, for you to make alerts or beat machines !
Mods introducing new content into the game.