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Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished planet mod that does not modify the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Mods introducing new content into the game.
Adds realistic petrochemical processing into Factorio. Process bitumen hydrocarbons into hundreds of products and drill deep for underground oil deposits.
Large total conversion mods.
Large total conversion mods.
Unlock advanced mining, processing, and refining for the various ore types. Each resource has a completely unique chain with dozens of byproducts. The more effort used, the more you can extract.
Large total conversion mods.
Rebuilds the entire circuits and high tech production chain. Uncover technological secrets that perhaps should have been left in science fiction.
Large total conversion mods.
Extends and overhauls Factorio's burner phase. Use realistic oil and coal processes to create advanced products. Functions as the core and library for the rest of the pY mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, centered around asteroid crushing, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Use the Interstellar science pack to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Removes the +300% productivity cap on recipes where the product recycles into itself. In other words, you can't loop recycling to get unlimited resources, but you can still get more than 4:1 for some recipes.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adding some additional technology to the base game alongside with some new items and crafting recipes.
Mods introducing new content into the game.
Removes surface crafting conditions for recipes of placeable entities (e.g., buildings, belts), while preserving them for intermediates and rocket parts.
Small changes concerning balance, gameplay, or graphics.
Repurpose the waste from the imprecise assembly of machines for new materials. No process is ever truly perfect.
Mods introducing new content into the game.
Gleba's crops can be grown in Nauvis, Vulcanus and Fulgora with little work
Mods introducing new content into the game.